"rustlers, cutthroats, murderers, bounty hunters, desperadoes, mugs, pugs, thugs, nitwits, half-wits, dimwits, vipers, snipers, con men, Indian agents, Mexican bandits, muggers, buggerers, bushwhackers, hornswagglers, horse thieves, bull dykes, train robbers, bank robbers, ass kickers, shit kickers – and Methodists"
Also known as Lairs, these are the secret hideouts of only the most flashy fiends with a penchant for the dramatic. After all, if one wants to be Emperor of the Galaxy or Dominion over all the lands and realms, one should also be King of his/her castle.
Blacks, reds, maroons, regal purples and dashes of lava flow here and there. Lighting should come from below when possible, and torches or magical appointments may range into lime green or other unsettling toxic displays.
Human skulls and sharp, threatening angles that impose a sense of will and might onto others, combined with an open concept for any non-dungeon areas, should convey to the world that you are confident in any space. But a castle must be a castle.
Super villains are individuals who identify as villains and somehow possess Awesome powers, thus making them and their pursuits super in scope, though not in moral righteousness. These powers may be inborn, or more likely made through cruel circumstance, or perhaps gained artificially later in life either legitimately or illegitimately or some mix of both. Such powered villains of great note would be considered Evil Awesomes.
All items (171)
- File:Tar Monster.jpg
- The Bee Queen
- The Evil Brotherhood of Nasty Boys
- The Gold Sparrow
- The Guild of Calamitous Intent
- The Joker
- The Lord of Chaos
- The Lost Skeleton of Cadavra
- The Macster Mind
- The Vampire Lobby
- Thomas Edison
- Tim Boo Ba